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XBA: So, we’ve seen the announcement trailer, which of course got us excited to have the FlatOut series return, and we noticed a few details we were wondering about. FlatOut 3 isn’t something we really spent any time with, we really were going back to the franchise’s roots making this game. We think that the sense of speed, the intensity of this, is something we’ve done particularly well. We also spent a great deal of time on the sense of speed and especially the speed you feel from the nitro boost. We really pushed as hard as we could on our engine to capture that feeling in FlatOut 4. One of the things that is evident when you go back to the old games is that stuff is just literally everywhere flying around like crazy. The rest of the tracks were much more straight forward once we nailed things down with Val Verde.
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Decisions about visibility, tracks width, debris, humor, short cuts, etc. The desert tracks were the first place we started and it took a ton of iteration to get Val Verde feeling like a FlatOut track. XBA: What has been learned from the previous games in the FlatOut series that you’re improving in 4, and why do you believe fans weren’t as fond of 3?Ī: When we set out to make FlatOut 4, it was important to us to go back and really take a long hard look at how their tracks were made, the design decisions they made. And I particularly loved the multiplayer with your friends! And the Stunts mode! All these things are so important to FlatOut and are things we’ve tried very hard to get right in our new game. Of course there was the satisfying deformation of your car/destructions. It was easy to drive/play but hard to master, something so many great games have in common. Why do you think FlatOut 2 was one of the more favorite ones from the series, even after all these years and sequels?Ī: FlatOut 2 was tremendously fun, I agree completely. XBA: So I’ve played nearly every entry into the series to date, and like most, FlatOut 2 Ultimate Carnage was the one I enjoyed best and spent the most amount of time with.
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We have some favorites recreated like stone skipping, baseball and rings of fire as well as knew additions like billiards, golf and cup pong! We also have the return of the amazing Stunt mode from the earlier games. There’s something tremendously satisfying about tricking out a jet engine powered ice cream van and tearing through a water canal at breakneck speed tossing a mine ahead at your unwitting opponent.
#Flatout 4 split screen full
A game that never takes itself too seriously and fills a gaping void in a market full of racing sims. XBA: What makes 4 deserve the Total Insanity title and the most insane thing you can do?Ī: Total Insanity is what the FlatOut franchise is all about, at its core. The game begins its global roll out at the end of March. Xbox Addict: So, start off by letting us know why fans should be excited for FlatOut 4: Total Insanity, when does it release, and what are the pre-order bonuses?Īlexandre: FlatOut 4 was made by and for fans of the series – it’s a love letter to the original FlatOut games, taking the roots of the first ones and adding new and exciting modes. That being said, we have a bunch of questions for you about the newest upcoming release. Thanks for taking the time to do this interview, as we here at Xbox Addict ( XBA) have some pretty big racing fans on staff, from Forza, Need for Speed, Burnout, to of course the longtime running FlatOut series.